(AMM Prop)NPC figurine

Cyberpunk 2077 Mods |

(AMM Prop)NPC figurine

After several days of yelling and cursing in the AMM server I finally did this. Initially I wanted to have mini NPCs with animations and all that good stuff, but rig forces the meshes to be full size. *sad* So I settled for the next best thing: Figurines

Appearance Menu Mod is required https://www.cyberpunk2077mod.com/appearance-menu-mod-2/

How to install/uninstall:
To install, unzip the .7z file and drop the folder into your Cyberpunk 2077 folder.
To uninstall, go to “Cyberpunk 2077\archive\pc\mod” and delete the archive named something along the lines of “AMM_Prop_86maylin_XXXXActionFigure.archive”. Also, go to “Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\AppearanceMenuMod\Collabs\Custom Props” and delete the lua named something along the lines of “86maylin_XXXXActionFigure.lua”

If the prop doesn’t appear in the prop list, make sure that the lua file is in “Cyberpunk 2077\bin\x64\plugins\cyber_engine_tweaks\mods\AppearanceMenuMod\Collabs\Custom Props” correctly
If pressing the prop makes it appear as “spawned” in the prop list, but nothing spawned and you can’t despawn it, make sure that the archive file is in “Cyberpunk 2077\archive\pc\mod” correctly
Outfit mods will work on the figurines. I tried to include all the hidden meshes like shadow meshes and chunkMask’d blood meshes, but since I edited the chunkMask in the ent itself, your app file edit archive won’t reveal it. However, for the clothing that have physics(mainly Takemura’s suits since all others have version without it) you will have to include the additional archive to make it disappear cuz I had to export it over a normal mesh to scale it.
All of them will be in the default pose, because I’m literally spawning them as straight meshes without rigs to make them outfit compatible. It is possible to pose the meshes in blender and put them in, but I’m not going to do that cuz 1, I’m currently running into the issue of them disappearing at an angle when exported from blender and 2, that is way too much work(even though this thing is already so manual labor intensive)

Credits: 86maylin
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