Driver Combat 2.0

Cyberpunk 2077 Mods |

Driver Combat 2.0

I don’t like vanila entering a vehicle is followed by sudden camera jumps. For me, it ruins the immersion it feels like you’re a flying camera, it’s not very good.
The idea of my mod is seamless transitions between on foot in vehicle and Driver Combat.

Requirements
TweakXL

Features:
Now V’s hands slightly more “live”.
Fix for some vehicles and extended procedural camera for FPP in DC and driver mode. (Driving feels more dynamic)
Now FPP camera in DC and driver mode have logical view limitations. If you need more view – Better Camera Auto 2.0
Now player does not look outside the window when looking back from left side in DC mode.
Remove freezes/displacements on entering into vehicles from both side.
Driver and DC FPP camera now does not stick left and right side on exploring.
FPP passenger camera a bit improvement.
Now doors in Type66, Sion, Targa and Riptide opens when you enter DC mode like at Rayfield. (by default for regular type of car only)
Now in some vehicles when you exploring interier V start hide weapons. (like on Sion etc.) <- In work
Changed and fix FPP camera on entering in BMF.
Remove displacement on entering in DC mode for BMF.
Changed FPP camera in R7.
Remove displacement on entering in DC mode for R7.

Optional Features:
In DC mode, you can now use photomode.
NCPD\Gang (vehicle AI) more effectively chase and ram the player vehicle and better handle their vehicles.
Now doors in Rayfield and Nomad vehicles armored. (Your only wory stuk in traffic)
Now right and left doors opening when you enter in DC mode.
I try to tweak a mass of traffic, it would be great if you leave your feedback on my changes. Is it noticeable or not.

Changes:
Mass has been doubled.
Added inertia and center of mass.
Added forward and sideways weight transfer.
Enabled alternate turn mode for traffic.

Work On:
Bikes
Utility


Author: SINON
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
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