This mod does two things:
Provides better early game scaling for armor. Clothing all started at 2 armor, hence why you take so much damage in the beginning of the game. The initial armor value of clothing has been increased.
Fixes a possible exploit with Armadillo. The DPS reduction that armor provides is a constant value. Meaning, 100 armor = -10 DPS taken. Armadillo provided too much armor, and was capable of bring your armor to such a high amount that you just would not take any damage. Or rather, you’d take 1 damage per bullet, as that is the minimum. Armadillo’s max armor (epic at level 50) has been reduced to 80 to fix this. It has also had it’s low level scaling improved, because that also started at only 2 armor.
Extract and drop Armor_Rebalance.archive into archive/pc/mod
Remove Armor_Rebalance.archive from archive/pc/mod