Framework – Unique Panam Body Shape – Rig
This is a FRAMEWORK – which means it does nothing on its own (reverts Panam’s body to vanilla). It is meant as a base for modders to enable them to create separate body presets for Panam and NPCs.
>>UPDATED TO 2.0<<
Extract the .7z and put the contents into the main game folder.
Default game folder location for:
C:\Program Files (x86)\Steam\steamapps\common\Cyberpunk 2077
C:\Program Files\Epic Games\Cyberpunk 2077
C:\Program Files (x86)\GOG Galaxy\Games\Cyberpunk 2077
Bodies using the framework:
1. Vanilla body – no body mods
2. spawn0 – BODY MOD – better body shape
This mod might be incompatible with advanced Panam mods (adding appearances for AMM and so on). Seracen’s mods are compatible.
Without preparation, the mod will change Panam’s body to vanilla (base game), and let the rest of the npcs use modded bodies as usual.
To make your rig based body mod unique for Panam using this framework, all you have to do is to change the rigs and animgraphs names to custom ones as follows:
woman_base_deformations.rig —> female_pnm_deformations.rig
woman_base_deformations.animgraph —> female_pnm_deformations.animgraph
To make it easier for you, I attach a template to the optional files. These are vanilla files (with custom names), so feel free to use them as a base for your mod.
Make sure that your archive overwrites the framework archive. Load order is decided by the names of the archives – hence the “zz_” in “zz_johnson_Framework_Unique_Panam_Body_Shape.archive”. If your mod doesn’t work, try to change the name of your archive.
Special thanks to Spawn0 for the idea; and Seracen.
Credits to Rfuzzo for CP77 tools. AlphaZomega for the 010 template and tutorials. SilverEzredes, Crazy Potato, nim. CP77 Modding and the Modding Community Discord servers for being helpful and supportive.