The compiler requires 2 files to work:
– Cyberpunk 2077\engine\tools\scc.exe
– Cyberpunk 2077\engine\config\base\scripts.ini
You can place the files there by extracting the compiler archive available under the ‘Files’ tab in the ‘Cyberpunk 2077’ directory.
Once they’re added the compiler will compile scripts located in ‘Cyberpunk 2077\r6\scripts’ directory on game startup.
Once the compiler is in place all you need to do is add new scripts/mods in ‘Cyberpunk 2077\r6\scripts’.
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