Skillful – Skills always gain XP

Cyberpunk 2077 Mods |

Skillful – Skills always gain XP

This mod removes the attribute level cap for gaining skill XP. This means that you will continue to level skills that you have not spec’d into and receive the associated rewards/unlocks. Only have 3 points in Cool and don’t particularly like being stealthy? No problem, just yeet some bodies into trash cans and unlock those sweet perk points!

Overview:
I always found it a little bit annoying that I would end up losing out on gaining skill XP when a skill level had reached it’s associated attribute level, so I searched for a mod to change this, and I eventually found one called “Skills Always Gain XP”, however, that mod has since been taken down, so I made my own mod.

One of the major benefits of this mod is that you get to reap the rewards of passively leveling skills that you aren’t spec’d into and aren’t putting any real effort into using, which means you will unlock the associated skill progression rewards and many more perk points as you go.

For instance, with this mod enabled and starting a new game, the first thing you should do is put a single point into Cold Blood, then, whenever you kill an enemy within 10 seconds of another (i.e. you have a stack of Cold Blood), you will gain XP towards cold blood, which will give you a ton of awesome skill rewards as you play through.

Installation:
This mod requires redscript, so make sure that is installed first.
This mod is supports Vortex installation and I strongly recommend you use Vortex to install this mod.
For manual installation, download the mod and extract the zip, then copy it to the root of your Cyberpunk 2077 directory, when you’re done, you should see a directory called “Skillful” containing a bunch of “.reds” files in your “Cyberpunk 2077\r6\scripts\” directory.

Details and Mod Compatibility:
This mod uses redscript to trick the leveling system into thinking that each of your skills are at their max level when it checks to see if you should be able to gain XP for them, and I have specifically written this mod with compatibility in mind. There are no hard-coded values here, so if another mod changes something like the min and max levels for a skill or the player level, this mod should work fine with them. Specifically, this mod wraps the following method:private final const func GetProficiencyMaxLevel(type: gamedataProficiencyType) -> Int32

This method was wrapped instead of replaced to hopefully allow for other mods to modify this method as well, without breaking compatibility with this one. Further, this mod also checks the result of the original method call to see if the value returned is within the expected range (other mods can change this range without it being a problem, so long as the value fits in it) before we change it, if not, we log an error message and pass the value along – the assumption being that either something has gone horribly wrong, or that another mod needs this value to function. The code for this mod is well documented, so any other devs that want to take a look at it should have a very easy time doing so.


Author: breadswonders
1 Star2 Stars3 Stars4 Stars5 Stars (5 votes, average: 5.00 out of 5)
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