




V’s Edgerunners Mansion Reloaded v1.1
V’s Edgerunners mansion relocated and edited. Free of major bugs, New 1.1 still as close as possible to vanilla before major edits and rework. Full NIF integration
Required
Native Interactions Framework
TweakXL
ArchiveXL
I wanted this one elsewhere and with another landscape, when i saw the same building model above the marina i understood the assignment. This mod is an alternate remake of the mansion, it doesnt remove or change anything to the original one.
The 1.0 of the mod keeps the layout and general idea as close as possible to Vanilla, bear in mind ive edited quite a lot the place already, to make it look a bit more cleaner and habited than it is at its original location.
Upcoming 1.1 will address bugfixes and feedback given.
This close-to-vanilla version will remain available as an optional file for those who rather wish this original layout. Beyond this point expect a lot of edit and layout rework and also expansion on the building over updates.
DISCLAIMER :
As of now im using a Native Interactions Framework trick for you to join the flat from the intended entrance, what you are purchasing in-game is the access to this interaction.
Connecting this entrance door to the flat will require time and lots of layout work, as of 1.0 and perhaps 1.1 this is NOT what this mod is aiming to do in scope.
Beside this caveat and eventual minor bugs reports, the place is entirely functional and packed with about 20 different interactions scattered around the mansion. Enjoy !
Installation
– Manual : Extract the mod into your main Cyberpunk 2077 installation folder.
To uninstall, go to
Cyberpunk 2077\archive\pc\mod
and remove any files beginning with “MansionReloaded”.
Known issues
– Few slighty floating destructible items still, those are patched out over time and hopefully 1.1 shouldnt contain a single one anymore
– Camera clipping a little if you hug the walls of the pool, adressed in 1.1



