High Res Surfaces Textures – MonstrrMagic Texture Series

Cyberpunk 2077 Mods |

High Res Surfaces Textures – MonstrrMagic Texture Series

This one has been a long time coming. High-resolution textures of every Architectural Surface Texture in the base game, over 1,000 files included.

This will hit your VRAM very heavy if you don’t use resolution scaling via DLSS or FSR, so I’d say that’s a requirement unless you use the 2K version on a decent graphics card.

Due to a happy accident with Wolvenkit, there’s a darker version of this mod that actually came out really well. You can see the difference in the gifs and decide for yourself which you’d like to use. I personally really like the darker version. All split-comparison screenshots are of the standard version.

I have upscaled all textures by 4x using chaiNNer and ESRGAN models, to a maximum of 4K. Most of the original textures were either 1K or 512 resolution with some 256. So, the “4K” version is actually a mix of 2K and 4K textures with some in 1K, and the “2K” version is actually a mix of 2K and 1K textures, with some in 512, as it’s more appropriately a “2x” upscale. But people get confused so I used inaccurate terms.

Installation
Cyberpunk loads archives in alpha numerical order, with numbers before letters. Archive names that come first get loaded last, meaning they will overwrite anything that comes after them.
If you want this to be overwritten by other mods, add a prefix of “ZZ” at the beginning of the mod archive name, and if you want it to overwrite other mods add a prefix of “00” at the beginning of the mod archive name

So what’s with all these High-Res Texture Mods?
Cyberpunk relies heavily on post-processing and native upscaling for it’s graphics. That means that most of the vanilla textures are very low resolution, with the game engine upscaling most of them at least 2x but as much as 32x the original, depending on your graphics settings.
That technique allows CDPR to package the game much smaller, but the quality of this on-the-fly upscaling is nowhere near what carefully trained and chosen upscale models can do with powerful AI software. Since vanilla textures are already being upscaled, there shouldn’t be much of a difference in VRAM usage between these mods and putting your Texture Quality setting to High.
The biggest improvements are increased definition. CP77 relies heavily on normal maps for it’s textures and then applying colors and effects to those normal maps. AI-upscaled normal maps greatly increase the definition of the detailing, allowing light and shadow to fall better.


Author: XilaMonstrr
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